Warning: "continue" targeting switch is equivalent to "break". Did you mean to use "continue 2"? in /customers/0/d/f/attayaprojects.com/httpd.www/wp-content/plugins/responsive-select-menu/sparkoptions/SparkOptions.class.php on line 778
Warning: Cannot modify header information - headers already sent by (output started at /customers/0/d/f/attayaprojects.com/httpd.www/wp-content/plugins/responsive-select-menu/sparkoptions/SparkOptions.class.php:778) in /customers/0/d/f/attayaprojects.com/httpd.www/wp-includes/feed-rss2.php on line 8
The post Borderline Newcastle appeared first on Attaya Projects.
]]>Having both worked with soundscapes and urban space throughout the years, Lalya and Jessica worked on identifying borderlines during times of social and economic change that manifest themselves sonically. Alistair MacDonald from Makerspace Newcastle also participated in the tech side of the project by helping producing interactive sound maps.
The post Borderline Newcastle appeared first on Attaya Projects.
]]>The post Tricot Wax appeared first on Attaya Projects.
]]>This project was started during Lalya’s residency at Digital Media Labs in Barrow-in-Furness, Cumbria, in 2014, with the help of Sam Meech and Laura Pullig. Recent developments include projection mapping on the patterns during the Yorkshire Hack at Digital Utopias in Hull in 2015, as well as the development of more intricate designs.
The post Tricot Wax appeared first on Attaya Projects.
]]>The post Muqarna Illuminated appeared first on Attaya Projects.
]]>Mark worked with Attaya Projects to experiment with electronically illuminating the muqarna in an interactive way, using a DMX light set-up powered by garageCUBE‘s MadLight.
These experiments with transmitted and reflected light were inspired by traditional muqarna “as tangible metaphors for celestial light and spiritual communication”, as one potential source of communication in future artworks.
The post Muqarna Illuminated appeared first on Attaya Projects.
]]>The post Mobile Music Workshop appeared first on Attaya Projects.
]]>The workshops gathered a mix of researchers, designers, musicians, new media artists, social scientists, hackers and representatives of the industry. Their goal was to raise awareness about existing projects as well as help actors of the field with backgrounds in multiple disciplines to identify common goals and issues, share resources, and introduce one another to relevant technologies, methods and concepts.
Workshop programmes included various combinations of keynote presentations from invited speakers, peer-reviewed paper presentations of high academic quality, poster and demo sessions with state-of-the-art projects, in-depth discussions about crucial issues of mobile music technology, break-out sessions, hands-on technology tutorials, feedback sessions with experts about projects still in the work-in-progress stage (some of which have gained international recognition since then), as well as live performances. From having been 1-2 days short and small events, the workshops grew into a mix of mini-conference and festival, with activities opened to both registered participants and the general public.
The workshops were held at:
Besides being instrumental in the development of the field, the outcomes of the workshops were presented widely outside of the context of the workshop itself, among others places at the Futuresonic and Conflux festivals. A report about the first three workshops was published at NIME’06. The workshops were also at the origin of a panel debate about the future of music at SIGGRAPH 2005, which included former workshop participants and organisers.
A book was published by the University of Vienna as a retrospective of the 5 years of the Mobile Music Workshop.
(Top photo credits: Cathy Van Eck)
The post Mobile Music Workshop appeared first on Attaya Projects.
]]>The post Sonic Interaction Design Workshop at IRCAM appeared first on Attaya Projects.
]]>This workshop introduced participants to the use of creative interaction design methods, in order to use them in a collective exploration of the design of sonic interactions with computational artefacts. Specifically, focus was put on physical interactions that rely on continuous sonic feedback. Participants generated future scenarios and concepts for such interactions, and everyday sounding objects in context were taken as a starting point. By taking part in the workshop activities, participants got an embodied understanding of the challenges of designing for meaningful and engaging physical interaction with computational sonic artefacts.
The methods employed in the workshop were innovative in an ICAD (auditory display) research community and emerged as good complements to the cognition or technology-based approaches to designing sounding objects that are mainstream within it.
The post Sonic Interaction Design Workshop at IRCAM appeared first on Attaya Projects.
]]>